![]() ![]() In contrast, FSR is a post-process shader which also makes it easy for game developers to implement across all graphics cards. With DLSS, data is accumulated from multiple frames and combined into a final image with AI reconstruction running on RTX Tensor cores. NVIDIA’s DLSS is a more mature temporal upscaling solution that uses AI/Deep Learning. DLSS versus FSRĪMD does not have a direct competitor to DLSS although they offer FSR which also improves performance.įSR improves performance by first rendering frames at a lower resolution and then by using an open-source spatial upscaling algorithm with a sharpening filter in an attempt to make the game look nearly as good as at native resolution. There are also multiple individual settings that may be changed by the user although we are just concentrating on preset performance. The Ultra Performance mode offers the highest performance increase but it is upscaled the most. ![]() The Performance mode offers higher performance than the Balanced mode with only slight visual differences in motion.Balanced offers higher performance than Quality and offers a great balance of visuals to performance. ![]()
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